It's been a while, hasn't it? Sorry about that, I know I promised not to let this happen. Since the past instalment, I've moved approximately halfway around the world, and am just getting settled again. Thoughts are hard to come by when things aren't quite in their place, especially long ones. So, I thought it would be best to release smaller snippets of life on a more regular basis.
Speaking of which - that is very much the design behind a new way of looking at things, as alluded to in previous posts and definitely worked upon during the intervening period. Large areas take too long to build, they get stale and they usually end up as their own little island, rather than being a part of the world. The new mantra is to build small, and build many. Lots of variety, smoother boundaries. This works from both sides - not only will these areas be made to fit with the world, but the world will also be brought up to fit with the areas. Watch out for changes, these are exciting times.
Also a good time to be grateful for strong armour plates that protect from falling plaster, beams and gnomes.
Showing posts with label building. Show all posts
Showing posts with label building. Show all posts
Thursday, August 09, 2007
Friday, February 02, 2007
Truffles do have Tridges
They're expensive, hard to find, apparently delicious... and now they also boost your personal experience gains. No longer is the elusive experience boost solely a once-a-month occasion! Quite exciting, really.
As well, we have to give a big hand to Greyanhk, our newest member of the staff. And he's a builder, too! Hopefully this will help speed up the projects we have going on. High level areas especially are very much in the pipeline. Watch this space, and leave some comments!
As well, we have to give a big hand to Greyanhk, our newest member of the staff. And he's a builder, too! Hopefully this will help speed up the projects we have going on. High level areas especially are very much in the pipeline. Watch this space, and leave some comments!
Labels:
building,
Karinth,
mud,
muds,
online roleplaying games
Tuesday, January 30, 2007
Blame Canada?
Seriously. It's ridiculously freezing out there today, and I don't seem to have any hot water. Cold showers tend not to get me started well.
Anyway, now that things have settled a little, how's about an inside peek at what's on my plate:
In addition, there's the whole can of worms relating to:
And talking about level, grats to our newest Admin, Aelius and all his new code. Unfortunately, this further highlights the need for #1 above. Aerosmith is telling me to take a Permanent Vacation but I just want some builders, and maybe some hot water too, if it isn't too much trouble?
Anyway, now that things have settled a little, how's about an inside peek at what's on my plate:
- finding more builders to help us get things finished faster, or failing that;
- getting more areas built with our current builders, or failing that;
- changing the levels of our current areas to make it look like we have more areas.
In addition, there's the whole can of worms relating to:
- get off your backside and build some damn areas yourself!
And talking about level, grats to our newest Admin, Aelius and all his new code. Unfortunately, this further highlights the need for #1 above. Aerosmith is telling me to take a Permanent Vacation but I just want some builders, and maybe some hot water too, if it isn't too much trouble?
Labels:
building,
canada,
game design,
Karinth,
mud,
muds,
online roleplaying games
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