Showing posts with label language. Show all posts
Showing posts with label language. Show all posts

Tuesday, May 29, 2007

The Three Rs and All That

No, this is not about a pirate convention.

As you may have noticed, the blog's sidebar looks a little different now, with a little area for friends' blogs. This is because, well, it seems to be spreading. First was the Karinth Updates one (since moved to the forums), then mine, then that encouraged the Owl, then that further encouraged another little creature who I shall refer to as the Sage. I have also affixed there a link to Fern's shopping blog, which has all kinds of special deals and so on. I have no idea who the next will be, but there you go. And here's the connection: first Karinth, then the Karinthadillo, then the Owl (another animal), then the Sage (Owls are wise, too)... then the Fern (Sage is a herbish plant thing as well). So, to carry this along, we should have another plant-related contributor. Of course, everyone is welcome, and may find themselves added to the list, plant-life or not.

Why has all this sprung up? Well, I believe that writing is therapeutic, and it's definitely improved my mood as of late, thinking of things to share. Of course, it doesn't hurt to know that people actually read it, a little ego boost there, maybe. The text-gamers among us are fully aware of the pleasures of writing (and the frustrations too, sometimes), because that's what it is all about when you get down to it. Expressing thoughts, feelings, ideas through words, and enjoying the process. Like a connoisseur, sipping the words, savouring the way that certain things are said, noticing the subtle nuances of language, the usage of words often overlooked in everyday speech, the way that tones and knowledge can carry across through the medium.

This is important, of course. As everyone knows, the text-based genre is slowly being squeezed by the advancement of graphical technology and the commonly-available hardware required to harness it. I have previously written about how it is my firm belief that text games can continue to survive in a market that is dominated by graphical ones, much like books have survived when (arguably) the big bucks are in Hollywood, plasma televisions, thousands of cable channels and so on. But it is not a given, we have to continue to remember why we will survive, and not take it complacently.

Due to the nature of the medium, foremost among these reasons is the language: to those who appreciate good prose, poetry and all forms, the non-graphical medium forces attention to the words, encourages their appreciation and for others to contribute with their own thoughts. In a game such as ours, where there are few visuals to assist, grasping a subtle hint in the words can make the difference between success and failure in a great quest, perhaps even the life of one's character. It is why we place such a great deal of emphasis upon the descriptions of rooms, creatures and so on. We appreciate the language, and wish to share that with you; those who have already indicated their appreciation for the same, by playing the game.

What does this all mean? Without getting too dramatic, I believe that our text medium symbolises one of the great bastions of language within the gaming world. We have all experienced the deterioration and misuse of language, and even the formation of deliberately grammatically-incorrect dialects: none moreso than within the realm of popular graphical games. Clearly, some of this is done for good reasons, as these games tend to be fast paced, with a great deal of action to draw the eye, and as such some variation of shorthand is required in order to keep up and get the message across. We do not have these limitations, and I can only see the differences growing. In order to maintain one of the real foundations for the text game's future, we must maintain the integrity of the text and language.

It may be old-fashioned, passé, whatever popular culture wishes to label it as: but let us be proud of it.